On The Blade

TrapStar · Player guide

Turn a hand sale
into an operation.

Buy carefully, learn the street, protect your supply, and only automate a corner after you understand what makes it profitable—and visible.

The keys you need first

F6
Open the TrapStar operation menu
E
Interact, collect, buy, load, or complete the prompted action
G
Use supported doors and interior exits
N
Open inventory
B
Open the books
K
Toggle the TrapStar HUD
Prompts win. If an encounter displays a different action, follow the on-screen prompt. Keys are configurable in config.json.

Make the first money without burning the block

Open F6 and read the operation

Check cash, stock, heat, active promises, and the current objective before buying anything.

Meet a plug and collect the order

Place an order you can afford and physically collect it inside its promised window. Late or abandoned business affects access and trust.

Make hand sales

Carry a small amount, work near foot traffic, and use the prompted interaction. Product purity and local demand change what the sale is worth.

Watch heat and inventory

Do not turn every gram into one long public session. Move, cool down, and keep reserve stock away from the street.

Use the objective HUD

The One City HUD shows the next durable action, including supplier collections and unresolved handoffs.

Build systems before volume

SUPPLY

Protect the relationship

Reliable collections widen the business. Missed windows and bad outcomes make future supply harder.

CORNERS

Own useful ground

Take and work corners deliberately. Demand, witness pressure, rivals, and local heat matter more than map color alone.

PEOPLE

Use runners when the loop is stable

Automation creates reach, but runners expose stock, cash, and territory to rival and police pressure.

INFRASTRUCTURE

Separate stock from the street

Trap houses, storage, labs, fronts, and laundering convert a hustle into a resilient operation.

Heat is local, shared, and remembered

Visible sales, witnesses, gunfire, loaded properties, and repeated patterns build narcotics pressure. Other One World operations can add spillover. Pull people and stock before a hot corner becomes a raid or a case.

Rule of thumb: when income rises faster than your ability to store, move, defend, and explain it, stop scaling and strengthen the operation.

Where to look when the operation stops

Start with the log. Do not delete a save to solve a loading problem.

Grand Theft Auto V\scripts\TheTrapStar\TheTrapStar.logGrand Theft Auto V\scripts\TheTrapStar\save-<character>.json

Confirm ScriptHookVDotNet loaded TheTrapStar.dll, check the first error in the log, and keep the automatic backup beside the primary save. Report the game edition, mod build date, reproduction steps, and relevant log lines in the TrapStar Discord room.