Operations, phone, and face-to-face choices
Start with one person and one useful corner
Open F5 and read the board
Check roster capacity, cash, debt, open territory, heat, and the currently highlighted objective.
Find a recruit in a hotspot
Gang turf favors volume; Vinewood favors higher tiers. Approach an eligible prospect and use the recruitment flow.
Choose a sustainable shift
Nights are the safest default. Stamina recovers off duty, and exhausted workers lose loyalty and earning power.
Post to a neutral corner
Working neutral ground claims it. Stay close enough to learn the income, traffic, heat, and incident rhythm.
Bank a reserve
Do not immediately buy a lease or stack wages. Keep enough cash for problems, fines, bail, and one bad night.
The stat bars are decisions
Hours have a cost
Rest creates the next profitable shift. Running someone empty damages loyalty and output.
Retention changes risk
Pay, presence, incidents, poaching, and promises shape whether someone stays.
Fit the person to the work
Hustlers, camera-ready workers, fragile workers, and experienced recruits create different best assignments.
Protection is payroll
Enforcers, gear, vehicles, and standing orders reduce losses but keep billing even on quiet days.
Expansion creates fixed costs
Owned corners pay better but invite rival pressure while staffed. Houses trade street heat for rent, occupancy limits, and raid exposure. Content houses turn audience into safer income but still wear down and require management.
Use the mod log before changing the save
Grand Theft Auto V\scripts\OnTheBlade\OnTheBlade.logGrand Theft Auto V\scripts\OnTheBlade\save.jsonIf F5 does nothing, confirm the DLL loaded and no second copy of ScriptHookVDotNet3.dll exists in scripts. A missing phone contact should not stop F1. Preserve the primary save and backup when reporting a migration or persistence issue.