The mod stops being only about corners. You can get off the street entirely, clients become people rather than a coin flip, your crew can be promoted and can ask to leave, the police become somebody you deal with, and the crews finally do things back.
NEW
Indoors. Three properties from a two-room walk-up to a four-room Vinewood house. Two to three times the street rate, almost no heat, and rooms as a hard ceiling instead of a crowding curve.
NEW
A house pays no night bonus. The street pays 1.6x after dark and a house pays flat around the clock, so the same worker is worth more indoors by day and more on a corner by night.
NEW
Rent, and house raids. Rent is due whether the rooms were used or not. Run every room flat out and it goes over in about four game days — everyone out, five days shut, a fine, and the rent still running. Hold a room back and it stays quiet.
NEW
Regulars. Clients who come back for her specifically and pay on top of every hour she works. They build faster at higher tiers and fall away if you bench her.
NEW
Bookings. Somebody asks for a named worker. She is gone four to nine hours earning nothing else, and it pays about 2.3x what those hours were worth on the street — if it goes well.
NEW
Connected clients. A vice lieutenant, somebody's lawyer, a producer. Take the money, or take the favour — heat off every corner you hold, a week of peace with whoever hates you most, or six thousand followers and a name.
NEW
Tier can finally be raised. It was rolled once at recruit and never moved again, despite being the largest term in the payout formula. Thirty street hours and 65 loyalty earns tier 2, ninety earns tier 3 — or buy the step up outright.
NEW
Invest in one person. A wardrobe, a doctor, studio time, papers. None of it survives her leaving, which is the point — the roster becomes something you own rather than cycle.
NEW
Managers. A tier-3 worker can run a corner instead of working it — she earns nothing, everyone else there earns up to 75% more and draws 35% less heat, scaled by her own loyalty.
NEW
Mentoring. A junior posted alongside somebody better gains double experience. The senior gains nothing, so who you put together is a decision.
NEW
Burnout, and leaving. Hours are tracked across her whole time with you and never reset by a promotion. Let her go well and it builds your name; pay her to stay and it buys time, not a change of mind; ignore it and she walks anyway.
NEW
A man at the station. Paid by the week, he turns a raid into a phone call — six hours of notice naming the corner. Let the arrangement lapse and he puts everything he knows on somebody's desk.
NEW
Somebody talking. A worker below 55 loyalty starts helping the police and her corner runs hot. You are told the moment it starts but not who — pay to have everyone checked, or guess and lose an innocent along with everyone else's trust.
NEW
Court, not a turnstile. Without the bail fund a bust means two to six days in custody. She earns nothing and cannot be posted, and a lawyer buys the remaining days.
NEW
Crews take from you now. At 70 loyalty she refuses outright and gains ten for telling you; below that it scales to certain at zero. Loyalty is a defence, not just a multiplier.
NEW
War. Aggression used to stop at 1 and mean nothing. At 85% a crew stops testing you: contests 2.2x as often, two extra bodies a fight, and no peace at the ordinary price.
NEW
Alliances. With enough of a name a crew can be brought all the way over rather than merely bought off, and they send people to fight beside you when you take a corner off somebody else.
NEW
An armoury for your muscle. A bat, a pistol, a micro SMG or a carbine — and an armed enforcer turns up in person at incidents on his patch and fights, gangs and bad clients both. He can also be carried out of it.
NEW
A loan shark. Debt only ever happened to you. Now you can borrow on purpose — cash in hand, $1.45 on the book for every dollar, compounding at 8% a day like everything else.
NEW
Set your own rate, per corner. Cut price earns less and runs hotter but builds regulars twice as fast and carries a crowd. Premium earns more and stays quiet but grows nothing and chokes on numbers.
NEW
Collectors. Past $82,500 owed the people you owe come for it in person, where you are standing. See them off and interest stops for three days. Don't, and they take your best worker.
NEW
Somebody who checks — an upgrade that shows a booking's risk before you say yes instead of after.
CHANGE
The bail fund and legal retainer both got sharper. The fund now means she never sees a cell at all, and the retainer halves the fine, the lawyer and the sweep as well as taking a day off a sentence.
CHANGE
Magnetic finally does what its description always promised. It pulled more of the wrong clients but none of the right ones — it now drives who gets asked for by name as well.
FIX
Your config lost every new setting, silently. Any option added after your config.json was written loaded as zero rather than its default — not as an error, just as a wrong number. On an existing install this release would have promoted the whole roster to tier 3 within two in-game hours and multiplied follower gain by nothing. Missing keys are now detected and filled in, and anything you deliberately set to zero is left alone.
FIX
Relationship groups were half-wired. Hired muscle and hostile crews shared one setup guarded by a single flag, so whichever was asked for first marked the job done and the other never got its relationships at all.
FIX
Day-shift workers lost regulars every night. The daily check ran at midnight and asked whether she was working at that moment, which a Days worker never is.
BUILD
Saves migrate from any earlier version in one load, a step at a time, writing each one to the log. A 0.1.0 save still opens.
BUILD
config.json went from 81 settings to 194. Every number in this release is tunable without a rebuild.
Known: this is a large release and balance is tuned by simulation against a handful of hours of real play. Corner placement in Mirror Park, Del Perro and Vinewood is still unverified, and the house door positions have not been walked either — a wrong one misplaces a map pin rather than breaking anything. Tell me what feels wrong and it moves.