Five layers, each feeding the next. Real numbers from the shipping config — all of them tunable without a rebuild.
Nobody can do both at once. That single constraint is the whole game.
Stamina drains on shift and recovers off duty. Exhausted crew bleed loyalty, and loyalty scales payout — so working the roster into the ground is mathematically self-defeating.
| AREA | RADIUS | TIER 3 ODDS | ALREADY TAKEN |
|---|---|---|---|
| Gang turf | 70m | 5% | 45% |
| Vinewood | 70m | 30% | 30% |
| Anywhere else | 35m | 10% | 12% |
Heat bleeds off at 0.03 an hour on its own. Work the corner faster than that and it only goes one way.
A snapshot mid-run. Tap a corner to see who holds it and what it's costing.
A 90-second cooldown after every incident resolves. Two emergencies at once isn't a decision, it's a coin flip — so the mod never gives you one.
Permanent, and mostly bought to remove a constraint rather than add income.
$12,000 to hire, $350 a day at midnight. Miss the wage bill once and every one of them walks the same night.
A house earns two to three times the street rate and draws almost no heat. It also has rooms, and rooms run out — there is no crowding curve to lean on, just a wall. And rent falls due whether anybody worked or not.
None of this is an errand. Regulars pay quietly in the background, and a booking is a decision taken from the phone with a fade to black at the end of it.
Tier used to be rolled once at recruit and never moved again, despite being the largest term in the payout formula. Now it can be worked for, bought, taught — and it eventually runs out.
Heat used to have two levers, both of them menu buttons. Now there is somebody to pay, somebody selling you out, and a courthouse that takes your crew away for days at a time.
The relationship ran one way in every respect — you took their people and their corners, and the worst they managed was turning up occasionally.
One number per corner, and the only lever that trades money now against money later. Premium suits a thin corner; cut price suits a full one.