On The Blade
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ROSTER · TERRITORY · HOUSES · CREWS
FEATURES · v0.3.0

Every system, and what it costs you

Five layers, each feeding the next. Real numbers from the shipping config — all of them tunable without a rebuild.

REVENUE ROSTER TURF & HEAT THE BOARD INCIDENTS UPGRADES PROPERTY MUSCLE INDOORS CLIENTS CREW THE LAW THE CREWS PRICING DEBT
01 · REVENUE

Two streams, one set of hours

Nobody can do both at once. That single constraint is the whole game.

STREET TAKE
Resolves every in-game hour
Scales on tier, zone demand, loyalty, heat and stamina. It also generates heat and invites incidents.
Tier 1 / 2 / 3 base
120 / 260 / 550
Night bonus, 20:00–05:00
×1.6
On turf you hold
×1.15
Second body on a corner
÷1.35
SUBSCRIPTIONS
Lands every seven game days
Followers build only while a worker is off the street and decay while she's on it. The deposit cannot fail, generates no heat, and never triggers an incident.
Followers gained, off duty
+60/h
Lost while working
−8/h
Weekly deposit
followers × 0.5 × loyalty%
Ceiling per worker
25,000
Unlocked by the Ring light and a laptop upgrade.
SIMULATED · 12 GAME WEEKS · TIER-2 AT 70 LOYALTY
Which way do you play her?
Street whenever rested
Never on the street
Night shift, rest by day
STREET$16,937
SUBSCRIPTIONS$1,784
Total per week
$18,721
Maximum hours on the street, maximum heat, and her followers rot the whole time.
STREET$0
SUBSCRIPTIONS$7,970
Total per week
$7,970
Zero heat, zero incidents, zero risk — and less than half the money. Safe is a real option, not a free one.
STREET$14,737
SUBSCRIPTIONS$5,611
Total per week
$20,348
The mixed strategy wins. Night rate on the hours that pay, audience on the hours that don't — and she's rested either way.
02 · ROSTER

People, not units

Stamina drains on shift and recovers off duty. Exhausted crew bleed loyalty, and loyalty scales payout — so working the roster into the ground is mathematically self-defeating.

STAMINA
−9/h on shift, +14/h off
Below 10, she starts losing 4 loyalty an hour.
LOYALTY
Scales every payout
Under 25 she has a 35% chance an hour of simply walking off.
TIERS
$120 / $260 / $550
Base hourly. Tier is set at signing and doesn't move.
ROSTER CAP
Four, then +2 an upgrade
The cap is the real early constraint, not money.
WHERE YOU LOOK CHANGES WHO YOU FIND
AREA RADIUS TIER 3 ODDS ALREADY TAKEN
Gang turf70m5%45%
Vinewood70m30%30%
Anywhere else35m10%12%
Sign someone who already works for a crew and she arrives a tier higher, 15 loyalty short, with her old people 55% likely to turn up inside the minute. Full poaching rules →
03 · TURF & HEAT

Every hour worked is heat banked

Heat bleeds off at 0.03 an hour on its own. Work the corner faster than that and it only goes one way.

0.00
Cold. Nothing is looking at you.
0.40+
Vice sting chance is heat × 0.25 an hour. It's now a real number.
0.95
Raid. $5,000 fine, everyone off the street, the corner shut for three game days.
BRIBE
$9,000 buys back half a point. Cheaper than the raid, most nights.
Claiming
Post someone on a neutral corner and it's yours. Rival-held ones have to be taken by force first.
Only staffed turf is contested
An empty corner you own is never attacked — being raided over one would read as noise, not pressure.
Don't stack a corner
Saturation divides each worker's yield by every other body on the same block. Spread out.
THE BOARD

Six corners, four crews

A snapshot mid-run. Tap a corner to see who holds it and what it's costing.

WEST SIDE
NORTH · DESERT
DEL PERRO
VESPUCCI
STRAWBERRY
MIRROR PARK
ELYSIAN
SANDY SHORES
YOURS · HOT
YOURS · STAFFED
YOURS · EMPTY
RIVAL-HELD
NEUTRAL
Del Perro
YOURS · RUNNING HOT
POSTED
3
TAKE
$1,840/h
HEAT
0.74
TO A RAID
4 hours
Your best corner and your biggest exposure. Bribe it down for $9,000 a point, or pull everyone off and let it cool for a night you can’t afford to lose.
Vespucci
YOURS · STAFFED
POSTED
1
TAKE
$905/h
HEAT
0.22
CONTESTED
no
One tier-3 worker, low heat, quiet. Saturation falloff means the second body here earns less than the first — spread out instead.
Strawberry
YOURS · STAFFED
POSTED
1
TAKE
$390/h
HEAT
0.41
CONTESTED
watched
You took this off the Lost MC last week. They’ve been circling since — rivals only come back for turf you hold and have staffed.
Mirror Park
YOURS · EMPTY
POSTED
0
TAKE
$0/h
HEAT
0.06
CONTESTED
no
Held, unstaffed, earning nothing — and safe precisely because of it. An empty corner you own is never attacked.
Elysian
LOST MC
DEFENDERS
5
TAKE
AGGRESSION
0.61
CLAIM
by force
Rival-held, so you can’t post anyone until you take it. Five bodies means muscle or a crew for the push — $7,500 for four, good until 06:00.
Sandy Shores
NEUTRAL
POSTED
0
TAKE
base rate
HEAT
0.00
CLAIM
work it
Nobody’s. Post someone for two nights and it’s yours, no fight — but it’s a long drive when a client turns out here.
04 · INCIDENTS

One at a time, then quiet

A 90-second cooldown after every incident resolves. Two emergencies at once isn't a decision, it's a coin flip — so the mod never gives you one.

Bad client
8%/h
Red blip, ninety seconds, and you're across the map. Let it ride and she pays for it.
Vice sting
heat × 0.25
Scales entirely off the heat you chose to let build.
Walk-off
35%/h
Below 25 loyalty. She leaves, and she isn't coming back.
Rival contest
12% × aggression
Every crew you've poached from pushes that number up. It clamps at 1 — it can't spiral.
05 · UPGRADES

What money buys back

Permanent, and mostly bought to remove a constraint rather than add income.

More roster
+2 to the cap each time. The first one you'll want before you can afford it.
Ring light and a laptop
Unlocks subscriptions entirely. Until you own it, off-duty hours earn nothing at all.
Legal retainer
Turns an arrest from a night lost into a phone call.
Laundering
heat ×1.5 decay
Everything cools faster, everywhere. The upgrade you buy when you've decided to run hot.
06 · PROPERTY

Somewhere to put people

Stash houses
Fast travel to the region, and the block cools twice as fast while you own one there.
HEAT DECAY ×2.0
REST ×1.5
A car for the region
$28,000
Crew get driven instead of walking. Demand up, stamina drain down.
PAYOUT ×1.10
DRAIN ×0.75
07 · MUSCLE

People who answer the blip for you

$12,000 to hire, $350 a day at midnight. Miss the wage bill once and every one of them walks the same night.

They cover the corner
An enforcer on post handles a bad client without you driving anywhere.
They're a fixed cost
Paid whether the night went well or not. Three of them is $1,050 before you've earned anything.
They don't take turf
Contesting a rival corner is still you, in person, with whatever you brought.
08 · INDOORS

What the street pays for

A house earns two to three times the street rate and draws almost no heat. It also has rooms, and rooms run out — there is no crowding curve to lean on, just a wall. And rent falls due whether anybody worked or not.

The Strawberry walk-up
$120,000
Two rooms over a shop. Nobody looks twice, and nobody has to stand outside in the rain.
RATE ×2.0
RENT $2,000/DAY
The Del Perro parlour
$260,000
A massage front with three rooms behind it. The sign is doing most of the work.
RATE ×2.4
RENT $3,800/DAY
The Vinewood house
$520,000
Four rooms, a gate and a view. People come to you, and the people who come can afford to.
RATE ×3.0
RENT $6,500/DAY
A house pays no night bonus. The street pays 1.6× after dark; a house pays flat around the clock — so the same worker is worth more indoors by day and more on a corner by night.
And it is a much fatter target. Every room let, and it goes over in about four game days: everyone out, five days shut, a $25,000 fine, and the rent still running. Hold one room back and it stays quiet almost indefinitely.
09 · CLIENTS

Somebody asked for her by name

None of this is an errand. Regulars pay quietly in the background, and a booking is a decision taken from the phone with a fade to black at the end of it.

Regulars
Clients who come back for her specifically, paying on top of every hour she works. The only income that rewards leaving somebody in one place instead of chasing demand — and it falls away if you bench her.
Bookings
She is gone four to nine hours earning nothing else, for roughly 2.3× what those hours were worth on the street. Tier, traits and loyalty decide who gets asked for.
RISK SCALES WITH THE MONEY
Somebody connected
A vice lieutenant, somebody's lawyer, a producer. Take the money — or take the favour instead: heat off every corner you hold, a week of peace with whoever hates you most, or an audience.
Somebody who checks
$11,000
A name run before anyone is booked. You see how bad a client is likely to be before you say yes, instead of after.
10 · CREW

People you keep, not people you cycle

Tier used to be rolled once at recruit and never moved again, despite being the largest term in the payout formula. Now it can be worked for, bought, taught — and it eventually runs out.

Promotion
Thirty street hours and 65 loyalty earns tier 2; ninety earns tier 3. She will not step up while she has checked out, so loyalty gates the climb.
Invest in one person
A wardrobe buys the promotion outright. A doctor, studio time, papers. None of it survives her leaving — which is the point.
Run a corner
A tier-3 worker can manage instead of work. She earns nothing; everyone else there earns more and draws less heat, scaled by her own loyalty.
UP TO ×1.75 PAYOUT
HEAT ×0.65
Teaching
A junior posted with somebody better gains double experience. The senior gains nothing, so who you put together is a decision rather than a sum.
Wanting out
Past four hundred hours she may ask to leave, and anyone can want out for reasons that have nothing to do with you. Let her go well, pay her to stay, or tell her no — and each costs something different.
11 · THE LAW

Heat with a face on it

Heat used to have two levers, both of them menu buttons. Now there is somebody to pay, somebody selling you out, and a courthouse that takes your crew away for days at a time.

A man at the station
$2,500/day
A raid becomes a phone call — six hours' notice naming the corner. He warns; he does not cancel. Let it lapse and he puts everything he knows on somebody's desk.
Somebody talking
A worker below 55 loyalty starts helping the police, and her corner runs hot. You are told the moment it starts — but not who. Pay to have everyone checked, or guess and lose an innocent along with everyone else's trust.
Custody
Without the bail fund a bust means two to six days inside, depending on how hot the corner was. She earns nothing and cannot be posted. A lawyer buys the rest of it, and she knows who paid.
12 · THE CREWS

They do things back now

The relationship ran one way in every respect — you took their people and their corners, and the worst they managed was turning up occasionally.

They take one of yours
At 70 loyalty she refuses outright and gains ten for telling you about it. Below that it scales to certain at zero. Loyalty is a defence now, not just a multiplier.
War
Push a crew far enough and they stop testing you. Constant contests, more bodies each time, and no peace at the ordinary price. It ends when one of you gives it up.
CONTESTS ×2.2
Alliances
With enough of a name a crew can be brought all the way over rather than merely bought off — and they send people to fight beside you when you go and take somebody else's corner.
13 · PRICING

What you charge, corner by corner

One number per corner, and the only lever that trades money now against money later. Premium suits a thin corner; cut price suits a full one.

Cut price
Less an hour and a hotter street, but regulars build twice as fast and the corner carries a crowd without choking.
REGULARS ×2.0
HEAT ×1.4
The going rate
What everyone else charges. Nothing pulls either way.
Premium
More an hour and a quiet street, but almost no client base builds and two people on the same corner get in each other's way.
PAYOUT ×1.3
CROWDS BADLY
14 · DEBT

The way to lose

Borrowing on purpose
Cash in hand now, $1.45 on the book for every dollar of it, compounding at 8% a day like everything else you owe. Nobody will lend you enough to end the run in one transaction.
Collectors
Past $82,500 owed they come for it in person — where you are standing, not somewhere you have to drive to. See them off and interest stops for a few days. Don't, and they take your best worker.
Wages, bail and fines you can't cover become debt. Debt compounds at 8% a day, at midnight, whether you're playing or not. At $150,000 the operation folds and the save is over.
It's slow enough to climb out of and fast enough to notice — which is the only thing that makes the risky choices feel like choices.
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v0.3.0 — A SINGLE-PLAYER GTA V MOD BY THEGTAMOD
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